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Who are the Top Brands in Virtual Worlds?

Kzero has produced this list of brands in virtual worlds. Continue reading ‘Who are the Top Brands in Virtual Worlds?’ »

Virtual World makes $25 Million; 40 million registered users

logo_imvuIMVU has doubled its revenue in one year to $25 million. It grew its revenue primarily by increasing the sale of virtual currency to its members, who use it to purchase virtual goods ranging from clothing for their avatars to furniture for their rooms. Continue reading ‘Virtual World makes $25 Million; 40 million registered users’ »

Warrior Epic Offer Virtual Currency Game Cards

True Games Interactive struck a deal with GMG Entertainment that allows them to offer virtual currency game cards for Warrior Epic, a ‘free to play’ MMORPG. Continue reading ‘Warrior Epic Offer Virtual Currency Game Cards’ »

Chart of Virtual Worlds Companies

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The K Zero Universe chart shows the leading indicator factors of companies in the virtual worlds industry. Continue reading ‘Chart of Virtual Worlds Companies’ »

Runes of Magic In-Game Currency Comes to Blockbuster, Toys R Us & GameStop

zeevex-logoDiamonds, the in-game virtual currency for Runes of Magic, can now be bought with the Zeevex Xtreme Game Card.

The Zeevex cards are already available in Blockbuster, Toys R Us, and select FYE stores in the U.S., with 7-Eleven, GameStop and Rite Aid availability planned for October. Continue reading ‘Runes of Magic In-Game Currency Comes to Blockbuster, Toys R Us & GameStop’ »

Everquest II used as model for Indiana University studies into real-world Economies

Eliot Lefebvre reports that researchers at Indiana University are studying how virtual economies mirror real-world economies. They’re using Everquest II as their model.

Eliot raises some interesting points here, most notable that an MMO economy “doesn’t have the ability to mirror a real-world economy: the stream of money going in to players is essentially unlimited, since there will always be roaming enemies to kill and ways to make money.” Continue reading ‘Everquest II used as model for Indiana University studies into real-world Economies’ »

FireFox plugin for Second Life

Mozilla Firefox
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This FireFox plugin lets you search Second Life from the web browser. Continue reading ‘FireFox plugin for Second Life’ »

How much can you make blogging about Second Life?

Second Life
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Tateru Nino looks into the rates of Second Life bloggers. Most Second Life blogs offer the same rates though assignments may vary. So, how much can you earn writing about virtual worlds? Continue reading ‘How much can you make blogging about Second Life?’ »

Does Google Mobile work?

googmob2Matt Cutts has announced that the Google Mobile App, which does voice recognition to make searches easier on a mobile phone, is now available for the iPhone, Android phones, BlackBerry, Nokia S60, and Windows Mobile. Continue reading ‘Does Google Mobile work?’ »

Download Presentations and Transcript of Virtual Goods and Linden Lab Event

Philip Rosedale at the Web 2.
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If you missed the event in September, you can now see the presentations from Linden Lab executives Philip Rosedale and Tom Hale. Also joined by guests at the Metanomics Main Stage in Second Life, Harper Beresford and JeanieSing Trilling. Continue reading ‘Download Presentations and Transcript of Virtual Goods and Linden Lab Event’ »